Wondrous Item, rare (requires attunement by a Turret must be attached to an armor piece that worn by the creature)

ArcTech Attachable Turret

Smart ArcTech System. Turret is sentient and has 12 INT 12 WIS and 1 CHA. It has its own turn and its initiative is right after user. Attuned creature can order turret as an bonus action. Order must be doable in one turn and if takes more than one turn it will try to do it on other turns unless its interrupted by an other order.

Command: Attack. Turrets attacks 3 times for 1d4 fire damage as an action. It has +7 to hit. Range is 120ft. If attacks aimed for different targets it will be done by -3 penalty to attack roll.

Command: Cover Fire. As an action it attacks in rapid fire in area 30 degree 120 feet it deals 1d4  fire damage. Targets can make DC 12 DEX Save for no damage as a reaction. Turret will go on a cooldown and will be stunned for 1 turn.

Command: Target. As a bonus action turret can target a creature. It gains advantage against that target and immediately use its action to attack it. It will attack that target automatically even if it doesn't get any order. It cant use any other action or reaction until target dies or targeting is canceled by this bonus action.

Command: Sentry. It will go into sentry mode as a bonus action and attack any hostile creature in its range. It can use its actions and reactions to attack any creature enter its range. It will attack closest hostile creature.

Command: Stand By. It will go stand by mode with bonus action and It will be incapacitated until activated again by this bonus action.

ArcTech Core. It is powered by an ArcTech Core. Default ArchTech Core gives it 12 hours active time. It charges for 1 hour for every hour it is in the stand by mode.

ArcTech Circuits. Any attack made by this turret counts as magical. If turret enters an anti-magic field it becomes disabled. If targeted by dispel magic, the user must succeed on a Constitution saving throw against the caster's spell save DC or turret becomes disabled for 1 minute. 

 

 

Notes: Turret must be attached to an armor piece that worn by the creature

Grevius

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