Pumping your senses and muscles full of an exotic energy, you can deflect attacks for devastating effect. The arm counts as a simple weapon and deals 1d4 bludgeoning damage (Light, Finesse).
You have three charges per short rest. When an enemy attacks you with a ranged or melee weapon attack, you can expend a charge in an attempt to parry. The DC is set by the enemies roll (an enemy that rolls a 17 means a 17 DC.) If successful, you roll the enemies damage including your Adreno-Fist damage and deal it to that enemy.
Proficiency with a Light Hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Light, Thrown, Nick
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