A seemingly tattered and threadbare canvas bag, about the size of a large apple, with a maroon drawstrings.
Each day, the bag contains 1d4 marbles, and resets its quantity at dawn. When felt from the outside of the bag, it appears full of marbles, but when you place your hand in the bag, you can feel how many marbles are contained - unless the item is devoid of charges, in which case it feels, and looks, empty.
As an Action, you can throw a marble up to 30’; this action is not an attack. Upon making contact, the marble springs into dozens of multicolored marbles, covering a 15’ diameter surface. The marbles remain on the spot for 10 minutes, unless dispelled, or canceled. The marbles are unaffected by gravity, remaining on sloped or uneven ground, when they are spawned.
Any creature beginning their turn in the area, or moving through the area, must succeed on a DC 15 Dexterity saving throw, or fall prone. Any creature beginning their turn, prone, in the area, can exit the space with a successful DC 10 Dexterity check, expending half of their movement in the process.
Notes: Damage, Control, Utility, Combat
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