Armor (leather), unknown rarity (requires attunement by a This armor attunes after the wearer spends at least 30 minutes to meditate while wearing the item. )

Appearing as a piece of simple leather chest armor, this piece is Cursed and will only provide the benefits of the armor after attunement. This armor has 8 charges and regains 1d6+2 charges everyday at sunrise. Once attuned, the wearer must succeed a DC18 (WIS) saving throw to remove the armor. The wearer must keep the armor donned until the saving throw is succeeded. The armor can only be attempted to be removed once per long rest. While wearing this armor the wearer can perform the following:

- As a reaction, you can expend 1 charge of your armor, and assign yourself as a shield for an ally that you can see within 10ft. of you. You take all of the damage that the ally would take on this round. You are designated as their "shield" until the start of their next turn. If the wearer of the armor falls unconscious or is incapacitated from damage taken by this affect, the affect ends. 

- As a  bonus action, you can expend 2 charges of your armor, and choose an ally that you can see within 30ft. of you. This ally receives a +2 bonus to their AC until the start of their next turn. While the ally has a +2 bonus to AC, the wearer has disadvantage on all ability checks and attack rolls.

- As an reaction, you can expend 3 charges of your armor, and cast the Shield spell. Casting shield in this way only provides a +3 bonus to AC. After using this ability, the wearer has disadvantage on all ability checks and attack rolls.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Notes: Bonus: Armor Class, This armor attunes after the wearer spends at least 30 minutes to meditate while wearing the item. , Cursed

Item Tags: Cursed

sebbydoug53

Comments

Posts Quoted:
Reply
Clear All Quotes