Wondrous Item, uncommon
Small spherical devices containing highly volatile alchemical compounds. When thrown, they explode upon impact, creating a burst of fiery damage in a radius around the point of impact
- Damage: 2d6 fire damage in a 10-foot radius from the point of impact.
- Range : Trown, (30-60ft)
- Special: Upon impact, all creatures within the blast radius must make a Dexterity saving throw (DC 13) to take half damage. On a failed save, they take full damage; on a successful save, they take half damage.
Notes: Light, Trown
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