Wondrous Item, uncommon

Small spherical devices containing highly volatile alchemical compounds. When thrown, they explode upon impact, creating a burst of fiery damage in a radius around the point of impact

  • Damage: 2d6 fire damage in a 10-foot radius from the point of impact.
  • Range : Trown, (30-60ft)
  • Special: Upon impact, all creatures within the blast radius must make a Dexterity saving throw (DC 13) to take half damage. On a failed save, they take full damage; on a successful save, they take half damage.

Notes: Light, Trown

Deadweight1993

Comments

Posts Quoted:
Reply
Clear All Quotes