Armor (plate), artifact (requires attunement)

This full plate armor, made of Adamantine and Mythral and forged by Gond, for use of Helm, is the greatest of all suits of armor upon Faerun. 

Godly Armor. Due to the armor's immensly magical nature, it takes up 3 attunement slots, thua usually perventing attunement to any other items.

Protection. You have a +5 bonus to AC and all saving throws while wearing this armor, in addition, any critical hit against you becomes a normal hit.

Warding. you are immune to Bludgeoning, Piercing, and slashing damage from nonmagical sources and to lightning damage, and have resistance to to all other damage except for psychic and necrotic while wearing this armor.

Resistance. you have advantage on saving throws while wearing this armor, in addition, if you succeed on a saving throw against an effect that would deal partial damage on a success, you take no damage instead.

Reality anchoring. You are immune to all fate and reality warping effects (such as wishes, divine intervention, and cards drawn from the deck of many things) while wearing this armor.

Indestructible. The armor of Gond is immune to all spells and magical effects (positive or negative) and cannot be harmed by any means.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Bonus: Saving Throws, Advantage: Saving Throws, Immunity: Bludgeoning, Piercing, and Slashing from Nonmagical Weapons, Resistance: Acid, Resistance: Bludgeoning, Resistance: Cold, Resistance: Fire, Resistance: Force, Resistance: Acid, Resistance: Piercing, Resistance: Slashing, Resistance: Thunder, Immunity: Critical Hits, Immunity: Lightning, Resistance: Radiant, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Previous Versions

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3/3/2024 5:31:56 PM
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Item Tags: Combat Warding

YahlyG

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