Wondrous Item, legendary (requires attunement by a Put on the cowl)

The second piece of the Zesh Grand Armor, known as The Phantom Cowl. This trench coat features a dark black design initially but it changes shape and color depending on the will of the user. Legends say that Zesh himself wore The Phantom Cowl, and with it he became untouchable. It is said that Zesh moved faster that the eye could see and could take on entire armies as he wore it.

 The Phantom Cowl is a magical trench coat that grants the wearer a +3 to their dexterity, and acrobatics, as well as grants an additional +20 to movement. The Phantom Cowl is imbued with the spell misty step and allows the user to cast it as an action, bonus action, or reaction without using spell slots or materials.

The Phantom Cowl has 5 item charges that can be expended in order to activate the cowl's phantom force. All charges are reset after a long rest.

Phantom Force- The user can expend an item charges and activate the phantom force until the beginning of their next turn. While the phantom force is active a black mist leaks from the cowl and covers your form like fog, and black misty wings appear behind you. While in the phantom force you become incorporeal until the beginning of your next turn. For the duration, you gain the following benefits:

  • You have resistance to bludgeoning, piercing, and slashing damage from non-magical attacks.
  • You can’t be grappled or restrained
  • You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled.
  • You gain double your movement speed

Notes: Bonus: Speed, Bonus: Dexterity Score, Bonus: Acrobatics, Put on the cowl, Buff, Combat, Outerwear

Item Tags: Buff Combat Outerwear

keeganguillory12

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