Wondrous Item, legendary (requires attunement by a Must play the banjo with earnest intent to attune to the instrument.)

The Banjo of Enchantment was made deep in the reedy swamps and has been a relic of the frog people. When the attuned user sings and strums the Banjo of Enchantment monsters and humanoids who are not immune to Charm Person/Monster are Charmed with no saving throw. Creatures or humanoids who are immune must still make a saving throw. On a successful saving throw, they resist the enchantment. The enchantment lasts while the song is played and for three turns after the song ceases, during which time, the creature or humanoid will forget their malicious intents and instead be at peace. Should a creature "at peace" be attacked, all charmed creatures will awaken from their charmed state and will be immune ever-after to the effects of the instrument. Should a creature or humanoid be attacked while charmed by the player or their party members (or those under the enchantment of the player or their party members), the user risks permanent loss of attunement to the instrument (25% change, d100).

The item can only be used once between long rests.

 

To be clear, this is Kermit the Frog's Banjo.

Notes: Charmed, Must play the banjo with earnest intent to attune to the instrument.

Cornelius1

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