The Bag of Stuffs appears as a well-worn, beat-up satchel that has seen many adventures and survived countless encounters. Its leather is scuffed, faded, and patched with fabrics from lands both near and far. The strap, knotted where it has been repeatedly mended, and a tarnished but functional buckle give this bag a rugged charm. Despite its rough exterior, the bag emits a faint, inviting glow from within, hinting at the potent magic it harbors.
This magical bag, while appearing to be an ordinary piece of adventurer's gear, is anything but. Created by a now-forgotten archmage who was both a hoarder and a prankster, the Bag of Stuffs was designed to be a repository of both beneficial and mischievous items, capable of turning the tide of fortune with a simple draw.
Properties:
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Random Acts of Fate: Once per day, the attuned user can reach into the bag and pull out an item or trigger an action. Roll a d20: on a roll of 1-14, a beneficial item or effect is produced; on a roll of 15-20, a mischievous or harmful item or effect emerges.
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Infinite Space: The Bag of Stuffs can hold an unlimited number of items, but it will only ever produce the random effects or items as described above.
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Secret Compartment: The bag contains a small, hidden pocket that is accessible only to the attuned owner, capable of holding items up to the size of a flask.
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Aura of Magic: The bag radiates a faint magical aura that can be detected by spells like Detect Magic. The aura hints at both conjuration and transmutation magic.
Curse: The Bag of Stuffs has a mischievous will of its own, bound by the essence of the archmage who created it. Every time a beneficial item or effect is produced, there's a cumulative 5% chance that the bag will instead produce a random mischievous or harmful effect, resetting this chance once it happens.
Usage: To use the Bag of Stuffs, the attuned wielder must declare their intention to draw from it and then reach inside. The DM decides what is produced based on the roll of a d20, utilizing the list of random actions or generating an appropriate outcome.
Notes: Stick your hand in and find out, Utility, Consumable
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