Armor (plate), artifact (requires attunement)

This Mahogany armor was crafted out the the sheer emotions to face life with the hand given. It is driven by the sheer emotions that flow pure and true with each person who wears it. Despite its wodden structure no flame can burn it, no hammer can smash it. It is as sturdy as it is suprisenly light. 

You have a +2 bonus to AC while wearing this armor.

This armor has 5 charges and can be used to activate the following abilities. Only one of these abilities can be used at a time. Once an ability is used it can't be used again until dawn.

Guardians of thy past:  As an action you call forth the spirits of your past as the spirit gaurdians spell which you concentrate on.

Let thy spirits protect you:  As an action you call forth the spirits of the past to protect you. For 1 min you can use your reaction to add +2 to your AC  or +4 to your saving throws if you were to be hit or fail a save. If you use this feature you cannot cast leveled spells untill the end of your next turn. 

Let thy weapon strike true: As a Bonus action you call forth the spirits of your past to aid you as you strike. For the next minute you may add a d6 to your attack rolls.

Let thy speed take you:  You call forth the spirits to allow you to move as swift as the wind. as an action for 1 min you gain the benifits of the Haste Spell which you concentrate on.

Let thy steed guide you: You can call forth the spirit guardian of your past which is summoned through the Find greater steed spell taking the form of a Giant Elk (regardless of the summon chosen). After using this feature you must wait 1 min before using another. This feature cannot be used again untill the steed is either killed or dismissed.  

Rage of Sune: You can expend all 5 charges and As an action you can roll a number of hitpoints equal to twice your proficeny bonus and roll them. You take Fire Damage equal to the total which cannot be reduced and regain that total as Temporary hit points + 20. While you have this temp hp you gain resistance to all damage and you deal an addtional 2 damage on your attack rolls. Once that temp hp is used you must make a Dc 20 con save or suffer 2 levels of exaustion or 1 level if you pass the save. If the armor has no charges or as you wish you may expend and roll 5 of your hit die and take damage equal to the total to activate this ability, if you do so you make the con save at the end at Disadvantage. 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Previous Versions

Name Date Modified Views Adds Version Actions
2/21/2024 6:54:44 AM
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2/22/2024 1:02:53 AM
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2/27/2024 1:57:48 AM
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3/8/2024 5:19:32 AM
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Item Tags: Combat Warding

Randallj

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