Weapon (battleaxe), uncommon (requires attunement by a Takes one hour and the axe need to be feed blood of its owner)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Weapon (handaxe), uncommon
 

You have a +1 bonus to attack and damage rolls made with this magic weapon.

In addition, the axe has a throwing range of 20/60ft. When you hit with a ranged attack using this axe, it deals an extra 1d6 damage to the target. As long as it's within the long range increment, it flies back to your hand after the attack. Upon catching the axe it’s wielder will be pierced by a metal thorn on the axe dealing proportionate to the wielder HP

Proficiency with a battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Bonus: Magic, Ranged Weapon Attack: Piercing, Damage, Combat, Versatile

 

Proficiency with a handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.

 

Notes: Bonus: Magic, requires attunement, Damage, Combat, Light, Thrown

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Takes one hour and the axe need to be feed blood of its owner, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

KivTheGreat