"And all the nations lived in peace... until..."
Dagger, Dagger, Dagger, Dagger, Dagger, Dagger...
This well-made, leather cross-chest bandolier has 6 magic daggers sheathed across it. When you take the Attack action while wearing this bandolier, you can use a bonus action to throw 1 of the daggers, making a ranged attack with it, provided you have a free hand.
A thrown dagger has an effective range of 20 feet, and up to 60 feet at disadvantage. It does 1d4+3 piercing damage on a hit.
When you hit a target with one of these daggers, roll a d6 and consult the table below. The target takes an extra 1d6 damage of the damage type determined by the table, in addition to the weapon's damage, and the dagger disappears. On a miss, the dagger vanishes and reappears in the bandolier. A dagger vanishes if you don’t hurl it right away and immediately reappears in the bandolier. The thrown daggers that successfully hit can retrieved manually.
Damage Types: Roll 1D6
- Acid Damage
- Cold Damage
- Fire Damage
- Lightning Damage
- Poison Damage
- Thunder Damage
If any daggers are permanently missing, 1d6 missing daggers reappear in the bandolier's empty sheaths daily at dawn.
Notes: Damage: Piercing, Belt
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