Wondrous Item, very rare (requires attunement by a creature missing an arm)

This jet-black arm looks to hold an unidentifiable mass of reagents, flesh, and refined alchemical bases. 

To attune to this arm, you must hold it to the elbow or shoulder for the entirety of the attunement process. While attuned to this arm, you can detach it as an action. Otherwise, you cannot be disarmed of this prosthetic limb. The limb dissolves into an acrid sludge when you die.

Alchemical Lancet. You can use a bonus action to extend a set of alchemically generated claws from this limb, which extend out from the limb's fingers, or retract the claws back into the limb. While the claws are extended, you can use them to make unarmed strikes. When you make an unarmed strike with these claws, your reach is 5 ft. greater than normal, and deals 1d8 slashing damage on a hit instead of the normal damage for an unarmed strike. If you roll a 20 for the attack roll for an unarmed strike made with this limb, you also deal an additional 2d6 acid damage to the target.

Abundant Components. This limb has 3 charges, and regains any expended charges each day at dawn. When you cast a spell that requires a material component with a gold piece cost, you can expend any number of charges and ignore those costly components, up to 150 gp per charge expended.

Notes: Damage: Slashing, Damage: Acid, Bonus: Melee Reach, creature missing an arm, Buff, Social, Utility, Handwear

Item Tags: Buff Social Utility Handwear

Solar_Bun_Bun

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