A.C.M.E. This accursed Cauldron doesn't seem to move. When you're looking at it. Maybe its the way its shaped, but I would swear to the dawn father... that things looking at me. It doesn't have eyes, or legs or arms. SO why do I feel like its waiting for me to turn my back.. and why wont it stop following me.
The cauldron functions as a portable hole. Be warned, it does bite.
Shared Intelligence. While attuned to this Cauldron, your Intelligence score increases by 2, as does your maximum for that score. While within 120 ft. of the Cauldron, you share a telepathic link. You can communicate telepathically through the link whether or not you share a common language. You also gain expertise in Alchemy Tools, if you are already have expertise, instead add 1.
Limitless Supply. While attuned to this Cauldron, spells do not require material components. Once per long rest, you can craft 2 elixirs without using materials. These potions do not require your attention to make, but must be made during a long rest.
Identify Elixir. Pour a liquid into the Cauldron to learn its properties. You learn the type of elixir, if any, as well as what its made of. Passing a DC 15 Intelligence check allows the Cauldron to learn an elixirs recipe. You can duplicate any recipe learned in the cauldron.
Secrets of Alchemy. The Cauldron has limited Intelligence. It remembers every elixir that has ever been brewed inside of it. When making experimental elixirs, you may choose to add additional effects to them. Make a DC 18 Alchemy Tools check. On a success, choose any effect on the wild magic table to add to the Elixir. On a failure, the effect is determined at random when consumed. If failed by 10 or more, the effect takes place immediately, effecting all creatures within 5 feet.
Notes: Bonus: Intelligence Score, Bonus: Ability Score Maximum, Bonus: Intelligence Ability Checks, spellcaster proficient in Alchemy, Buff, Utility, Container
Comments