This suit of powered armor is gold in colour with red leather straps pulling away from the shoulders and waist. This armor adornes and encapsulates the whole body in a sealed suit. It is unusually flexible around the joints offering very good manouverability and is incredably well crafted. This armour's helmet is removable and has a large red cape pertruding from the back. The right pauldron is adorned with a golden mouth devouring a planet.
While wearing this armor, you gain the following benefits:
- You have a +3 bonus to AC.
- Your Strength score is 18 (this has no effect if your Strength is already 18 or higher).
- You have advantage on death saving throws.
The armor has further capabilities that can be powered either by energy cells or by your own life energy. You can use a bonus action to draw power from an energy cell or sacrifice hit points to gain one of the following benefits:
- Emit a force field to gain 2d6 + 5 temporary hit points (1 charge or 5 hit points).
- Activate servo harness built in to give advantage on athletics checks.
- Translate any writing you can see in any nonmagical language, to a total of one thousand words over 1 minute (1 charge or 5 hit points).
- Fill the armor with air, allowing you to breathe normally in any environment for up to 1 hour (1 charge or 5 hit points).
- Gain truesight to a range of 60 feet for up to 1 hour (1 charge or 5 hit points).
Automatic Defenses. Unless deactivated the suit’s automatic defenses, no one can approach the armor without setting those defenses off. This audibly alerts the wearer to incoming threats and thus cannot be surprised.
Stasis. Whenever a creature wearing the armor drops to 0 hit points, the armor places that creature into a state of stasis once per long rest. While in this state, the creature is stable and does not make death saving throws until a further hit is taken, then death saving throws begin.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Bonus: Armor Class, Set: Strength Score, Advantage: Death Saving Throws, Advantage: Athletics, Attuning to this item is donning it over a long rest as it requires much time to put on., Stealth Disadvantage
Comments