Wondrous Item, very rare (requires attunement by a bard)

This instrument is a unique combination of the Cli Lyre, one of the 7 instruments of the bards, and an Alluring Lyre, often gifted to powerful bards. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Stone Shape, Wall of Fire, Wind Wall, Charm Person, Fear. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Siren Song. As an action you can spend 2 charges to start playing an enticing song. Every creature with an Intelligence score of 6 or greater within 60 feet of you that can hear the song must make a Wisdom saving throw or be charmed until the song ends. A creature charmed in this way spends its turn moving as close to you as possible. Whenever it takes damage, a target can repeat the saving throw, ending the effect on itself on a success. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A target that successfully saves is immune to this property for the next 24 hours. You must maintain concentration on this property as though concentrating on a spell.

Notes: bard, Damage, Control, Buff, Utility, Exploration, Combat, Instrument

Item Tags: Damage Control Buff Utility Exploration Combat Instrument

Hale57

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