Weapon (pistol), rare (requires attunement by a a Summer gunslinger)

Zenith Arms invites you to shoot into the Summer.

This is a +1 pistol that you have proficiency with while attuned to.

At the end of a long rest you can chose between cold and magical bludgeoning, this weapon deals that damage type until the end of your next long rest.

Soaked. After you hit a creature with an attack using this weapon, until the start of your next turn, the first attack targeting that creature with lightning or thunder damage has advantage or the creature has disadvantage on saves against the first effect that would deal lightning or thunder damage to the target. Once you have been soaked your clothing counts as wet until you dry them.

Over Pump. Once per long rest, as an action you can over pressurize your next shot. When you do this all a stream of highly pressurized water jest out in a 30ft line in a direction of your choosing. All creatures must make a DC 14 DEX save or take 3d8 of the damage type chosen above and be Soaked (see above) until the start of your next turn.

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Proficiency: Firearms, a Summer gunslinger, Loading, Range, Ammunition (Firearms), Vex

Previous Versions

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