While you are attuned to this amulet and are wearing it, you are filled with the power of lightning. When you hit another creature with a melee weapon attack using a metal weapon, add 1d8 lightning damage to the total damage. This uses the charge in the amulet. At the start of each of your turns, the amulet recharges.
Curse. This amulet is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. You cannot take off the amulet while you are cursed. Whenever you touch another creature while the amulet is charged, you deal 1d8 lightning damage to it, and it cannot take reactions until the start of its next turn. If the other creature is hostile, this can be done with an unarmed attack, or a spell that has a range of Touch, for example. Gloves, boots, and other pieces of clothing do not prevent this effect from occurring. Doing so uses the charge in the amulet.
Notes: Damage: Lightning, Cursed, Jewelry
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