The weapon hums gently in the palm of your hand, you can almost feel the amount of energy flowing from its core. upon closer inspection you see the inscription "High Energy Beam CAUTION, Weapon Manufactured and Licenced by Amethyst Engineering".
1d6 base, each turn when charging the dice go up by a stage, 2d4 - 3d6 - 4d10, during charging you can't more and enemies attacking you have advantage, if an enemy crits against you the gun misfires hitting all creatures within 5ft of the user for 2d4 damage, exceeding the 3rd charge stage you roll a d20 + profiancy bonus and if it is less then the number of stages (ie at the 4th stage its 4 or lower fails) the gun immediately discharges, however if you beat that roll you add 1d12 to the damage.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Requires Attunement By Anyone With Firearms Ability And Magical abilities or assisted by somone with Magical Abilties, Range, Ammunition (Firearms), Reload, Sap
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