Weapon (whip), rare (requires attunement)

The Backbreaker Whip appears as a long, coiled whip made from the elongated, spine of a demonic entity. Each vertebra is intricately carved with infernal runes, pulsating with dark energy. As the whip lashes out, the spine unfurls with a sickening crack, leaving behind a trail of decay.

Necrotic Aura. This whip deals an additional 1d4 necrotic damage.
Crippling Strike. Once per turn, when you hit a creature with this whip, you can attempt to break the spine of your target. The target must make a DC 15 Strength saving throw or fall prone. If the target fails the save by 5 or more, the creature is paralyzed until the end of your next turn. Crippling Strike can be used 3 times per day.

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage: Necrotic, Finesse, Reach, Slow

BalladOfSilence

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