A barbed quill from an unknown creature forms the blade, the handle constructed of rolled leather wrapping.
Rip and Tear - when making a melee attack as an action with this weapon, you can expend bonus action to add your strength modifier to the attack roll. If the attack hits, you rip the dagger out, the barbs of the blade serrate as it exits the wound, dealing an additional 1d6 slashing damage.
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 2d6 damage of the weapon’s type.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Additional, Damage, Combat, Finesse, Light, Thrown, Nick
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