Originally commissioned by the Three Lords Alliance with the Artificers Guild East, the Antimagic Manacles are for handling the most dangerous spell casters.
Antimagic Manacles have similar stats to 'Manaclse' ie; (Type: Adventuring GearCost: 2 gp Weight: 6 lbs). With these manacles a creature can spend an Action to attempt to Bind any Small or Medium creature. Removing the manacles requires an Action by the creature who placed them, or with a successful DC15 Slight of hand check be removed as an Action by any creature, other than the one Bound.
As a Bonus action the Antimagic Manacles rune can be activated, expending the runes charge for 24 hours. Once activated the Antimagic Manacles effect cannot be interrupted other than by Counterspell/Dispel Magic. For the next hour the Antimagic Manacles produce the 8th Level Spell 'Antimagic Field' out to a ten-foot sphere.
Escaping the manacles requires a successful DC 25 Dexterity check. Breaking them requires a successful DC 25 Strength check. A creature proficient with thieves' tools can pick the manacles' lock with a successful DC 16 Dexterity check.
Manacles have AC 20 and 15 hit points and are immune to all conditions and non-physical types of damage.
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