This programming was created as a test by the gnomes of New Archam, but was forbidden when a Warforged malfunctioned-- The knowledge gained by this warforged was far too great, and the model was decommissioned. However, the parts of this being were already infused with the magics of the program. When the metal was melted down and repurposed for a new Warforged, some of that knowledge stayed with them.
Every morning you may choose 2 additional skills with which you have partial proficiency to roll with full proficiency until your next long rest.
Once per short rest you may roll a Knowledge (History, Religion, Arcana, Nature, or Medicine) with advantage.
Notes: This programming may only be attuned to a Warforged., Utility
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