As Heart-Fang breathes his last breath, the Beastlord’s Ring disappears from his fingers, and has found a new owner…
You can use a bonus action to activate the Beastlord’s Ring. Once activated roll a d6. Your form is transformed into one of the following based on the number rolled: 1 Werebear, 2 Wereboar, 3 Wererat, 4 Weretiger, 5 Werewolf, 6 No effect. Your hit points become your natural full amount plus your lycanthrope subtype. You have access to your Hybrid form only. This transformation lasts 1 hour or until your new hit points reach 0, then you revert to your natural form, previous hit point amount, and gain one point of exhaustion. Once you revert to your natural form roll a d20. On a 1 you are cursed with Lycanthropy based on the last version of lycanthrope you embodied.
Cursed. Once you have attuned to the Beastlord’s Ring it can only be removed with a Remove Curse spell or a Wish spell. On full moon nights when the moon is at its peak, you must make a 16 Will saving throw. On a failure you activate the Beastlord’s Ring. If you aren’t in combat you must seek out a foe and attack.
Notes: Exhaustion, Shapechanging, Cursed, Jewelry
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