A club forged of what looks like a bone from some massive abyssal creature, it seems to be contaminated with... something. Regardless of appearance, though, it's difficult to deny the effectiveness it has as a club.
While the wielder is attuned this weapon deals an additional 5 (1d8) poison damage on a hit, and on a critical hit the target creature must make a DC 15 Constitution saving throw or be Poisoned for 1 minute. Additonally, while a creature is attuned to this item if they have Darkvision they gain the ability to see in magical darkness as well as non-magical darkness.
Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Sense: Darkvision, Damage: Poison, Poisoned, Requires Attunement by an Evil Aligned creature, Two-Handed, Push
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