Weapon (dagger), uncommon (requires attunement)

Once per turn, when you hit a creature with an attack roll using this magic dagger, you can force the target to make a DC 13 Charisma saving throw. On a failure, whenever the target makes an attack roll or saving throw until the end of your next turn, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

(Courtesy of Wanderer's Guide to Merchants & Magic)

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Thrown, Nick

Bambi_91

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