Wondrous Item, very rare (requires attunement)

On your turn you may spend  an action and roll a d100 to gain the following benefits.

1 You immediately fall unconscious
2-3 You take double damage from all attacks until the start of your next turn
4-7 Nothing happens.
8-15 You gain resistance to piercing, slashing, and bludgeoning damage from non-magical weapons until the start of your next turn. (This stacks with any other resistances you may already have)
16-35 You gain resistance to all damage until the start of your next turn. (This stacks with any other resistances you may already have)
36-75 You gain immunity to all damage until the start of your next turn.
76-90 Until the start of your next turn you gain immunity to all damage and any creature that successfully attacks you must make a DC 16 Dexterity save or be knocked prone.
91-99 Until the start of your next turn you gain immunity to all damage and you cast Hellish Rebuke at 2nd level on any creature that successfully attacks you.
100 Until the start of your next turn you gain immunity to all damage and any creature that successfully attacks you instantly falls unconscious.

 

jaywitten

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