+3 Magic Weapon
+1d4 fire damage
+3 charges, reset on Dawn
- Consume 1 charge to deal an additional 1d10 fire damage on an attack, or consume multiple charges to gain more damage dice
- Consume 1 charge to call forth two imps to fight by your side; you cannot use this effect again until both imps have been killed
- Once per long rest, you can use your reaction to gain immunity to all attacks that deal magical and nonmagical bludgeoning, slashing and piercing damage until the start of your next turn.
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage: Fire, The Blessing of Kaon, Heavy, Two-Handed, Topple
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