Wondrous Item, artifact (requires attunement by a 2 hours of concentrating on the energies of the ocean while holding the artifact.)

Not known to many, this amulet is one of 3 Legendary Amulets known as the Sacred Amulets
This one is of the sea and harbors great power within. It was trapped on the sea bed guarded by the Kraken because it knew of it's power to summon him against his will.

Roll a d100 and view the following table for what happens.
After using it, the magic fades from the amulet and cannot be used again for 1d12 + 5 days.

| Number | Effect |
| 1-5 | The Amulet Cracks and loses its magical ability, roll on the wild magic table |
| 6-25 | The Weather is changed according to the Weather Chart |
| 26-40 | You change the weather to anything on the Weather Chart and gain advantage whilst in this weather for 2d8 hours |
| 41-65 | 1d4 Water Elementals come to your aid (See summoning) |
| 66-80 | Bolstered with the flexibility of the sea you gain advantage on saving throws and your AC increases by 4 |
| 81-90 | Cast Lightning Storm within 3d6 minutes (See Casting) This changes the weather to Swirling winds and massive thunder-clouds for the duration |
| 91-99 | Gain all effects for numbers 26-90 |
| 100 | Summon the Kraken (See Summoning) |

Casting


Lightning Storm. The user magically creates three bolts of lightning, each of which can strike a target the user can see within 120 feet of it. A target must make a DC 20 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

Summoning

Water Elementals


The Amulet of the Sea Tempest can summon Water Elemental's which lasts for 1d6 + 3 rounds and prioritizes anyone of hostility towards the summoner. It can be rid of if the amulet is destroyed.

The Kraken


The Amulet of the Sea Tempest can summon the Kraken which lasts for 1d6 + 3 rounds and prioritizes anything and anyone, not being controlled towards any particular enemy. It can be rid of if the amulet is destroyed.

 

Weather


Roll a 1d6 to determine the weather and 2d8 for the number of hours it lasts.

| Number | Weather |
| 1 | Clear Skies |
| 2 | Clouds and light winds |
| 3 | Complete Cloud Coverage, Heavy Winds |
| 4 | Heavy Rain and Thunder clouds |
| 5 | Swirling winds and massive thunder clouds stretch everywhere the eye can see |
| 6 | Choose from the previous options |

Notes: 2 hours of concentrating on the energies of the ocean while holding the artifact.

Previous Versions

Name Date Modified Views Adds Version Actions
3/19/2024 8:48:43 PM
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ClydeTheFifth

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