The bag of magic handcuffs is a small bag that produces golden handcuffs. These magical handcuffs can only be put on a prisoner who has submitted, is under some incapacitated condition or has had their hit points reduced to zero. These magical handcuffs grow or shrink to fit the intended prisoner, even if it's a creature without hands.
Once secured the prisoner is instantly transported to a pocket dimension. While in this pocket dimension the creature is safe; it has no need for food or water. Each prisoner is sent to their own pocket dimension. Any health concern or condition is stabilized. Only one magic handcuff can be taken out of the bag at a time. Once it, along with it's prisoner, have teleported to its pocket dimension another hand cuff can be taken from the bag and used. There is no limit on the number of handcuffs that can be taken out of the bag.
In this pocket dimension time moves incredibly slow. A year in this dimension takes less than a second in the pocket dimension. This means most prisoner's time in the pocket dimension feels instantaneous.
To return the prisoners from the pocket dimension the bag's own has a few options. Depending on the magic phrase used the prisoners can be:
- Returned to in front of the bag's owner. The prisoners are disoriented for 1d10 rounds on the return. This can be used to jail the prisoners on their return
- Returned to the place they were handcuffed.
- Returned to a safe place within a 15 minute known walk to their home.
When prisoners are returned from the pocket dimension they are no longer wearing the magic handcuffs.
Great for younger players. Bag of Magic Handcuffs is a great way for younger players to deal with defeated enemies after combat. When a young player reduces a creature to zero hit points they are knocked out. Then at the end of combat the players can take prisoners instead of killing anything. Mercy won't come back to haunt them as it might if they were to just tie up a goblin and continue deeper into a dungeon. The PCs can stay fast on their feet and focus on fun.
Notes: Great for Younger Kids, Teleportation, Banishment, Container
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