A creature that imbibes Dragon's Blood in its liquid form must make a DC 10 (+1/ dose taken in the last 24 hours) Con Saving Throw.
Blue Dragon's Blood - The duration of the next arcane spell or Dragonmark spell you cast in the within 24 hours that has a duration longer than instantaneous is doubled.
Failure - Take 2d6 poison damage.
Failure by 5 or more - You are poisoned until you take Short Rest.
Black Dragon's Blood - Restores a spells slot of 4th level or lower, or the use of a Dragonmark spell
Failure - Take 4d6 poison damage
Failure by 5 or more - Gain 1 level of Exhaustion. Additionally, roll on the Short Term Madness table.
Red Dragon's Blood - Restores all Dragonmark spells and all spell slots of 3rd level and lower.
Failure - Take 8d6 poison damage
Failure by 5 or more - Gain 1 level of Exhaustion. Additionally, roll on the Long Term madness table.
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