Wondrous Item, artifact

To Hit: +0 (Gargantuan-Huge), +5 (Large-Medium), +10 (Small), +15(≤Tiny)

Damage: 3d12 [+ 10 for CRIT if perfect highest number all around is rolled]

Damage Type (in priority order): Piercing, Force, Bleed, Necrotic (only effective on Gargantuan-Huge)

Retrieval Duration:  3d8adv+4 (highest rolled dice is duration plus 4 if current HP is higher than 40% of total Hit Points. Duration cannot be reset nor reduced to 0 during Long or Short Rests)

Casting Time: 1action / Instantaneous (Self Propelled on Command)

Range: 200,000 km (or until weapon hits a non-penetrable surface)

Weight: 10 lbs

Properties: Strict Form (this item is only able to switch between TWO specific forms that cannot be modified. These forms are: (1) a 140 cm long two-pronged trident and (2) a replica of the pact maker's dominant arm formed entirely of semi-clotted blood)

Wrath of the Abyss. Pact-maker casts The Hand of Tharizdun, causing it to instantaneously shift into its spear form and be ejected towards the target. When casting this attack, the weapon will afflict the weilder with 1 of 2 status effects (listed below) that switch interchangeably. This weapon will also pierce through nearly any surface both on attack and at retrieval. Party members should remain at a safe distance of 5 ft. 

 Know Your Place. Upon use of Wrath of the Abyss, pact-maker will lose 5 Hit Points and lose 1 Hit Point every 2 actions taken by the pact-maker, other players, enemies, and NPCs during a battle turn rotation. This status effect will continue until the weapon is retrieved and shifts into rest. 

Long Awaited Return of the Blood Soaked Servant. Upon retrieval, item will use 1 action/turn to return to its resting state as the dominant arm of the pact maker, regardless of current circumstance. Once returned to its resting state, the item will remain in its state as an arm until commanded again. In the last 3-4 actions before activating this state, The Hand of Tharizdun will be able to be heard shooting towards the current location of the caster regardless of a change in position. This serves as an auditory warning for party members in between the direction it was thrown and the caster's current position to evade. The sound resembles a death whistle. 

 

 

 

 

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