The Axe of Wrath is a sentient weapon, it takes the form of its user's preferred weapon and adapts to their fighting style allowing for the perfect armament no matter who attunes to it. However, it feeds off of the user's rage. The axe although sentient cannot speak and solely communicates through brief messages telepathically sent to the attuned. These messages often range from spiteful quips to flat-out insults. When attuned to the axe gain a +2 to all physical stats (str, Con, Dex) and gain an advantage on saving throws related to losing your grip on the weapon. The axe deals 4d8+6 slashing damage on a hit and on a crit the attack knocks the creature prone.
Channel Wrath: Brimflame. The Axe of Wrath feeds off the user's rage, when in a rage the user can activate this ability to fire a blast of brimflame at a target. ALL CREATURES within a 30-foot sphere must make a dexterity saving throw or take 5d10 fire damage. Brimflame ignores resistance and immunities to fire. This feature can only be used once per short rest. Once the curse is active activating Brimflame requires you to channel your rage into the blast ending your rage however increasing the damage to 8d10 and the radius to 50 feet.
Butcherer. Upon killing a creature flip a coin and on a win gain a boost of adrenaline and gain an additional action this turn. This can only be chained twice per turn.
Wrathful Aura. While attuned whenever the Barbarian rages they gain a large overwhelming aura often taking a red hue. The aura effectively negates all magic in a 30-foot radius converting it to a friendly spell. (Ex. Moonbeam passing through will not harm the Attuned but instead, the caster if they are within its radius. This aura scales with the attuned user's anger and can eventually stretch to 50 feet. (Anger should be DMS discretion and effectively represent actual emotion, you can't be angry for no reason).
Cursed. If the attuned exhibits any actions that reflect the sin the curse is triggered. Every day that passes after the curse is triggered the attuned must roll a d20 and choose odds or evens, if they lose they change their alignment one step closer to True Evil. Upon reaching true evil they can be influenced by the Axe's constant wraith. (Dms Discretion)
Disturbing Deaths. If the curse on the axe is active when killing a creature with the axe it takes control for a brief moment to mutilate the body. All creatures within your aura's current radius are frightened.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: a Barbarian, Heavy, Two-Handed, Cleave
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