While donning this armor, armor takes one of two forms.
Effects of the ooze armor increase as the bearer defeats more and more types of oozes, increasing the power and abilities of the armor. The armor initially acts as a leather armor that allows for the benefits of Dex modifier up to 2. At later upgraded levels, the dex modifier addition is lifted. The armor is a item benefit from the act of summoning. Summoners that have contracted an ooze entity will have the entity house the armor itself. The armor is essentially sentient, but initially only has an intelligence of 4. For every ooze added, the intelligence of the armor grows by +2, to a maximum or 16. Once reaching intelligence of 10, the armor becomes able to communicate with the wielder telepathically and offer insight. The armor can see with blindsight in a radius of 10 ft. increasing by 10 ft. for every additional ooze species added to a maximum of 60 ft.
Defense form: The armor does not move much, offers resistance to acid and lightning at higher levels. Grappled and restrained targets that are held have continuous damage dealt to them and can even be used to restore hit points to the wielder based on damage dealt.
Attack form: The armor is less protective, but gains elongated pseudopod arms, that can make additional attacks against targets within range dealing acid and bludgeoning damage, and adhere to walls and substances giving the user a climbing speed equal to their walking speed, and allows the dash action. While donning this armor form, the armor deals 1 d4-1 acid damage per turn. If the wearer is reduced to zero hit points, the armor stabilizes them.
This armor is woefully unrefined and incomplete. More information will be made available later on.
List of Oozes: Gray Ooze (CR 1/2 Acid Damage), Suppurating Slime (CR 1, increased climb speed, can traverse difficult terrain and hang upside down), Ochre Jelly (CR 2, Acid damage), Gelatinous Cube (CR 2, Acid resistance), Shadow Ooze (CR 3, Necrotic damage), Purple Slime (CR 3, necrotic damage, increased swim speed), Black Pudding (CR 4, Slashing Resistance), Adult Oblex (CR 5, Psychic damage, high intelligence +2 bonus), Ruby/Sapphire/Emerald/Topaz Ooze (CR 6, lightning resistance), White Pudding (CR 6, cold damage, cold resistance), Elder Oblex (CR 10, psychic damage, high intelligence increase, language translator, vulnerability to fire), Foxfire Ooze (CR 10, Fire resistance, lightning damage, cold vulnerability).
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Notes: Must be able to summon ooze creatures summons. Defeat an ooze creature. Summoner subclass.
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