Weapon (greataxe), artifact (requires attunement by a Attunement is only possible for spellcasters. Without attunement, this item functions as a non-magical halberd; attuned users becomes cursed (see description).)

A translucent curved blade, resembling the fin of some unknown aquatic creature, adorning the end of a long pole with a texture resembling dark ray skin; Aetherdeep functions as a +2 Halberd. Additionally, the  attuned wielder is able to  make underwater attacks with Aetherdeep as effectively as if they were not underwater and can both summon and dismiss Aetherdeep in the manner of a Warlock's "Pact of the Blade" Pact Weapon.When dismissed as a free-action or after not being held by the attuned user for more than 1 minute, Aetherdeep is shunted into an extra-dimensional void from which it can only be retrieved when summoned as an action by the attuned user. 

The attuned users is Cursed and cannot willingly let go of or end attunement with Aetherdeep; further, the attuned user will use any force necessary to prevent any outside intervention which may result in their letting go of or ending attunement with Aetherdeep. For the purposes of this curse, the attuned user is considered to be "holding" Aetherdeep while it is dismissed to its extra-dimensional void. When attunement with Aetherdeep is ended or the attuned user dies without having summoned it from its void, Aetherdeep washes up in a random location on the shore of any ocean or sea at the discretion of the DM within 1d20 years. Attuned users are compelled to bathe the blade of Aetherdeep in at least 1 pint of seawater per long rest and suffer 1 point of exhaustion for each day on which they fail to do so; all points of exhaustion are removed upon either the resumption of the blade bathing ritual or the death of the attuned user.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Attunement is only possible for spellcasters. Without attunement, this item functions as a non-magical halberd; attuned users becomes cursed (see description)., Summoning, Utility, Combat, Cursed, Heavy, Two-Handed, Cleave

Previous Versions

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Item Tags: Summoning Utility Combat Cursed

Folksbraggin

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