This item has 10 charges and recovers 1d6+4 if it, or the attuned wearer, spends 1 hour in direct sunlight. It can only regain charges like this once every 24 hours.
When the attuned creature casts a spell that restores HP to a target or targets ("healing spell" in future reference for ease of reading), they can use their reaction to expend a number of charges of their choosing. Spending charges in this way causes the number of dice rolled in the healing spell to increase as if cast at a higher level (up to 9th). The number of dice is increased (as if by one more spell slot level) per charge used.
This item does not apply to Vampiric Touch, nor any other spell that damages a creature in addition to a hit point restoring effect.
If the last charge is used, it (or the attuned wearer) must spend a total of 8 hours being charged in direct sunlight to regain 1d6+4 charges, after which point it can regain charges as normal.
Notes: Requires Attunement By A Creature That Can Cast A Spell
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