This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. Grants resistance to lightning and thunder damage.
once per combat the wearer can charge forward 30ft or until they reach a solid object. Upon impact with the object or person the object or person must make a strength or constitution saving throw or be nocked prone and taking 3d6 thunder damage, half on a successful save. After that charge they are imbued with the power of lightning becoming immune to lightning damage for 3 turns and adding a 1d6 lightning damage to their attack damage for 3 turns.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Notes: Immunity: Critical Hits, once per combat the wearer can charge forward 30ft or until they reach a solid object. Upon impact with the object or person the object or person must make a strength or constitution saving throw or be nocked prone and taking 3d6 thunder damage, half on a successful save. After that charge they are imbued with the power of lightning becoming immune to lightning damage for 3 turns and adding a 1d6 lightning damage to their attack damage for 3 turns., Combat, Warding
Comments