Weapon (greatsword), legendary (requires attunement by a ritual where the hilt is heated in a fire until it glows bright red, then the one who wishes to attune to the blade must pick it up out of the fire. (Con.save DC-8))

This item appears to be a greatsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to flare into existence, or make the blade dissipate. While the blade exists, this magic Greatsword have the finesse, versatile, and reach properties. If you are proficient with longswords or greatswords, you are proficient with this weapon.

You gain a +5 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d12 radiant damage, if target is not undead, damage is the same as a normal greatsword+1d4. If the blade is activated the blade against a metallic surface causes the blade to slowly melt a hole through it, if wooden, the surface ignites, if flesh, it deals 1d6 fire damage to the target. The user can charge this weapon and fire gouts of flame in a 3ft cone 5 times per long rest, after the 5th charge has been used the sword will need to be recharged.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is red sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 45 feet or a minimum of 5 feet.Taking this any lower will cause the blade to dissipate.

This weapon can ignite any flammable or explosive liquid/solid. (i.e: Gunpowder, Alcohol, Oil, Nitrocellulose, or dynamite)

This weapon can be used one handed only while using a shield.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Radiant, Replace Damage Type: Radiant, Weapon Property: Finesse, ritual where the hilt is heated in a fire until it glows bright red, then the one who wishes to attune to the blade must pick it up out of the fire. (Con.save DC-8), Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

Spartan1_3_3_7

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