Weapon (crossbow, light), rare (requires attunement)

This grim looking crossbow, inlaid with the skulls and bones of many small creatures eminates a malicious aura when held. 

The crossbow magically creates and loads its own ammunition whenever the drawstring is pulled back, forming a bolt of condensed poison each time. On a hit, it deals 2d8+3 poison damage instead of the weapon's normal damage. The ammunition loses its form immediately after it hits or misses a target or if it is removed from the crossbow. 

The crossbow has 5 charges and regains all expended charges daily at dawn. While holding the crossbow, you can expend 1 of its charges using an action. When you do, the crossbow magically projects a deadly mote of poison, which vaguely resembles a mephit. If the last target hit with one of the crossbow's bolts is still within the weapon's normal range, the mote magically strikes that target and the bolt still in the body explodes into their bloodstream. The target takes 4d6 poison damage.

Proficiency with a Light Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Ammunition, Loading, Range, Two-Handed, Slow

KragStoneshell

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