SIZE: Large
SKYWORTHINESS: +4
SHIPHANDLING: +8
FLY SPEED: 50 Feet
OVERALL AC: 16
HULL HP: 95 (current 46)
RAM: 1d6 multiplied by # of rounds BOOSTING before Round with successful melee attack
MOUNTS: 2
CREW: 1
PASSENGERS:2
CARGO: 400 lbs
BOOST- the Mech equivalent of when the pilot takes the DASH action
FLOAT LIKE A BEE: After attacking, the AJ unit can move half it's movement in any direction for free as long as it isn't SLOWED or IMMOBILIZED. This movement ignores engagement and doesn't provoke opportunity attacks.
REPAIR CHECK- Must be taken during a SHORT or LONG rest. DC increases depending on damage to AJ unit, on a success repair all damage, on a fail repair half of missing health, on a critical fail repair no damage.
MOUNTED WEAPONS-
Dwarven Mining Piston- A modified Dwarven mining device, the long metal javelin in the center of the device can piston out and retract as a Melee Attack When the javelin is fired it casts the spell CALL LIGHTNING at 3rd Level pinpointed at the tip of the piston. The spear deals 3d8 Piercing damage, followed by 3d10 Lightning damage on a failed Dex Save, or half as much on a success. AJ and it's pilot are immune to the Lightning damage.
Magic Missile Pod- A rectangular pod with 6 charges of Magic Missile at 3rd level. Charges are regained at dawn or after a DC 15 Repair check. (2/6)
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