This specialized weapon hones the kinetic energy within the user, projecting it outward through their strikes, perfect for those who hone their skills within the Martial Arts.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
This weapon crits on a 19 or 20.
Kinetic Battery:
This magic weapon has 8 Kinetic Charges and it regains 1D6 + 2 expended charges daily at dawn.
Kinetic Recharge:
Using a Bonus Action the user of this magic weapon may expend a spell slot to regain 1 Kinetic Charge. This property can’t be used again until you finish Long Rest.
Kinetic Strike:
As long as you have at least 1 Kinetic Charge left, when you strike a target with this magic weapon, you deal 2D8 Force DMG.
Kinetic Blast:
Using a Bonus Action when you hit a creature with any damage-based attack, you can expend any number of Kinetic Charges from this magic weapon, with the attack dealing an extra 1D6 Force DMG per charge expended. If your attack strikes multiple targets, you choose one target that takes this extra damage.
Kinetic Explosion:
Using an Action the user of this magic weapon may slam one end of the weapon into the ground, against a wall, or a ceiling then expend 5 Kinetic Charges causing a massive Kinetic Energy explosion dealing 8D6 Force DMG, creatures caught within the blast must make a DC18 DEX saving throw or be thrown 15 ft. back or into the air falling prone. This ability can also be used to break down wooden and stone doors, floors, ceilings, or walls no thicker than 6 inches.
Cheap Shot:
Using a bonus action the user of this magic weapon can perform a flourishing maneuver distracting a creature before sweeping their feet out from under them, the creature then must make a DC18 DEX saving throw or be knocked prone and have their movement speed reduced to 0 and suffering Disadvantage on their next attack on their next turn.
Can't Stop Won't Stop:
Using a Bonus Action the user of this magic weapon may use 1 Kinetic Charge to cast either the Longstrider or Jump spell.
This magic weapon is coated in silver.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage: Force, Bastinado Requires Attunement (Fighter, Monk), Damage, Combat, Versatile, Topple