Weapon (longsword), legendary (requires attunement by a while fully submerged in water one must cut their hand, just enough to bleed a little then surrounding water with enter the cut attuning you to the blade)

2d10 damage +3 to hit/damage rolls. You can traverse water as if it was normal terrain and can even walk on water, the wielder can breathe underwater and give 2 other creatures water breathing for 1 hour each day.

you can also bend water to your will, casting create/destroy water, control water, and shape water as cantrips.
if attacking a fire based creature the blade douses them in a magical water dealing an extra 1d6 necrotic damage 
Lastly the wielder of the blade heals 1d10 at the end of their turn if they start their turn in running water

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: while fully submerged in water one must cut their hand, just enough to bleed a little then surrounding water with enter the cut attuning you to the blade, Versatile, Sap

Previous Versions

Name Date Modified Views Adds Version Actions
7/28/2019 5:02:02 PM
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ThiccMrT

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