Weapon (rapier), rare (requires attunement)

An Arbalist's Sabre, +1 is a crossbowman's side blade. Rarely used, it still needs to be capable of providing exceptional defensive capabilities through offensive power. 

The sword does an additional 1d8 force damage on a successful hit while granting a +1 bonus to initiative rolls and an additional 5 ft per round of movement speed. 

The sword grants its wielder a fourth attunement slot if they only have three. 

A Sabre, +1 is a magical weapon that gives you a +1 bonus to hit and to damage. 

A sabre is a long blade in the family of rapiers, epees, and foils. It is a classic cavalry and dueling weapon that does slashing rather than piercing damage and has a slightly curved blade. 

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Replace Damage Type: Slashing, Bonus: Magic, Damage: Force, Bonus: Initiative, Bonus: Speed, Set: Attunement Slots, Damage, Buff, Combat, Finesse, Vex

Item Tags: Damage Buff Combat

Ril_Ayrak

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