While holding this tower shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. This massive shield has 3 vertical rows of spikes used to Pierce enemies.
Impaling Shield Bash. After landing a blow against an enemy, you may use your bonus action to make a shield bash with the bulwark. The bash deals 1d4 +Str Mod piercing damage on a hit
Hemorrhage. On an attack roll of 19 or 20 with this shield, an enemy that has blood is punctured and takes 1d4 necrotic bleed dmg at the start of each of their turns for 1 min. This ends early if someone spends an action to stop the bleeding, or if the bleeding creature receives magical healing.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Damage: Piercing, Combat, Warding
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