Weapon (longsword), artifact (requires attunement)

CALL OF THE WILD: A gleaming silver shield, intricately detailed with a sheep’s head and a pair of elongated hands. If an enemy strikes the shield with a weapon or the wielder rushes an enemy, they take 3d6 thunder damage on top of 1d4 bludgeoning.

BLADE OF THE FORGOTTEN: Black longsword inlaid with mother of pearl and bone at the hilt and cross guard depicting a skeletal hand. Deals 2d4 necrotic damage on top of 1d10 slashing.

HAMMER OF THE WATCHER: A gleaming silver war hammer, handle wrapped in blue dragon leather. The hammer itself is engraved with a depiction of a temple on top of a mountain. Deals 3d6 lightning damage on top of 1d10 bludgeoning.

BOW OF THE WOLF: Compound ivory bow inlaid with threads of precious metals and gems: onyx, emerald, silver, garnet, pearl, sea glass, and quartz. Regular arrows, when used with this bow, deal an extra 1d8 of necrotic, acid, thunder, fire, radiant, ice, or psionic damage at the wielder’s choice on top of 1d8 piercing.

SCYTHE OF THE STARKILLER: A void black scythe with a curved, diamond blade and spike at the base. The shaft glitters like the night sky, twinkling and shifting. Deals 2d6 radiant damage on top of 1d8 slashing.

KNUCKLES OF KINDNESS AND MERCY: A pair of gauntlets, one red and black and gold, and the other blue and gold. The right deals 2d4 radiant, the left deals 2d4 psionic on top of 1d8 bludgeoning.

HELL’S FURY: A burnished black pistol inlaid with garnet, jasper, onyx, and smoky quartz along the barrel. Bullets can deal either 2d4 fire damage or 2d4 necrotic damage, alternating between the two. Never runs out of ammunition.

 

RULES: Every weapon is contained within prismatic stones on a rosary, meant to be worn around the neck or wrapped around a hand. You can summon each one once per long rest. However, whatever extra damage dealt, you take half. Use it wisely.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Versatile, Sap

mslattery

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