When Akeideir Kudiy (L) and Akeideir Kudiy (R) are both wielded and are both used simultaneously, the attack from these weapons is treated as 1 attack, and any bonuses are added once.
You have a +1 bonus to attack and damage rolls made with this magic weapon except for attacks that deal Radiant damage. After being attuned, when a successful attack with Akeideir Kudiy (L) and Akeideir Kudiy (R) is performed, one charge is gained. After accumulating this charge, instead of using your regular attack, you may instead channel your will into the sword and cause it to glow with magical luster. This light illuminates a 20 feet radius around the user, and when used to attack, forms an X-shaped projectile that travels 20 feet in front of the user and deals an additional 2d8 Radiant damage. This attack can also be used at close-range. These weapons can only have 1 charge at most, and using the projectile uses the charge, and the charge can only be reclaimed by dealing the specified damage. The charge does not carry over to the next battle, and resets once the battle is finished.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Bonus: Magic, Dragonborn, Damage, Combat, Finesse, Light, Thrown, Nick
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