Wondrous Item, unknown rarity

This item appears to be Huge sealed titanium barrel weighing 2000 lbs. The barrel has a large rectangular door at the back that can be found with a successful D10 Intelligence (Investigation) check. Upon entry you see large empty metal barrels along the side of the apparatus and a lowered metal chair. Upon pulling a lever and raising the chair to the raised cockpit you find an array of levers all in a neutral position. You also find that this specific device resembles the other famous “Apparatus of Kwalish” however much larger and with armaments.

“Almir’s Apparatus of Destruction” has the exact statics as follows

AC 22

HP 350 

Speed: 20ft. Swim 15ft. Climb 10ft. (Or zero if legs aren’t extended)

Damage Immunity’s: poison, psychic 

Damage Resistances: Fire, Acid

To be used as a vehicle the apparatus requires one pilot, for use of the ranged armaments requires 2 gunners. Whilst the apparatus’s rectangular door is closed the vehicle is airtight and watertight and holds enough air to have 3 creatures breath for 24 hours (divide that by the number of creatures inside).The cabin can hold 7 (if the pilot raises the chair into the cockpit). The apparatus floats on water It can go underwater at a depth of 500 feet, below that it takes (4d6) bludgeoning damage per minute from the pressure.As an action the pilot can move three levers up or down, after each use the level goes back to neutral position.

The levers function as follows 

Lever Up 1: Legs extend so the Apparatus can move, swim and climb

Lever Down 1: Legs retract the apparatus gains +1 to AC and also can’t move till the legs extend 

Lever Up 2: Main Cannon moves horizontally to the left (up to 45 degrees)

Lever Down 2: Main Cannon moves horizontally to the right (up to 45 degrees)

Lever Up 3: Main Cannon moves vertically up (up to 45 degrees)

Lever Down 3: Main Cannon moves vertically down (up to 45 degrees)

Lever Up 4: Claws extend from the front of the apparatus 

Lever Down 4: the Claws retract

Lever Up 5: Each extended claw makes the following melee weapon attack: +10 to hit, reach 5 feet, 2 targets on hit deal (3d8)+6 bludgeoning damage

Lever Down 5: Each extended claw makes the follow melee weapon attack: +10 to hit, reach 5 feet, 1 target, on hit target is grappled (save DC 18)

Lever Up 6: The apparatus walks, swims or climbs forward 

Lever Down 6: The apparatus walks, swims, climbs backwards

Lever Up 7: The apparatus turns up to 90 degrees left

Lever Down 8: The apparatus turns up to 90 degrees right 

Lever Up 9: Readies main cannon to be fired

Lever Down 9: Fires main cannon (this lever cannot be pulled down unless it is pushed up first. Pushing the lever up and down counts as one of your three levers)

Lever Up 10: Extends the Main Cannon (if retracted)

Lever Down 10: Retracts the Main Cannon (if extended)

A large lever to the left of the rectangular doorway seals and unseals the rectangular doorway

There is a lever on the side of the cockpit chair that when pulled up raises you into the cockpit and when pushed down lowers you into the cabin

Other Attacks 

Main Cannon: Fires an explosive shell up to 250 ft away and the explosion affects a 30 foot radius, the attack uses a DC 18 Dexterity saving throw and does (12d6)+10 fire damage on a failed safe or half of that on a successful one, after it attacks with this attack it can’t attack again with this attack for 2 turns 

Side Cannons: Fires 100 small pellets in a 15 foot arc that’s range is effective up to 75 ft away, it uses a DC 15 Dexterity saving throw, it does (6d8)+6 piercing damage on a failed save or half that on a successful one 

PEPPINOSPAGHETTIWASTAKEN

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