Armor (plate), artifact (requires attunement by a Aschenschlundbringer - Requires Attunement)

Pietät 10: If the wearer of this armor reach Pietät lvl 10 from Hemeofora, the curse of this armor will be broken, and he can return to live, even if he dies.

 Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Step 1 - Dormant

  • This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
  •  On top of it, the wearer gain the power to increase his crit range to +1

 You can take one hit die during an attack to grant you advantage on the next attack.If all hit die are wasted, the wearer of this armor dies, he can not return.

 

Step 2 - awake

 

  • The wearer of this armor gain ressistance to piercing, bludgeoning and slashing.
  • It allows the wearer to breathe in fire, so he can survive in extrem Environments, even Vulcanos.
  • The protection of the armor increase to an +3
  • expand the general Critrange to another +1, on top of it, the wearer is criting by a 5 or lower instead of a 2 or lower.if you paid a hit die

Step 3 - exalted

The Ashen Mawbringer speak to the wearer  and opens the quest “Champion of Hemeofora”, which contains the orb “Source of the First Blood”. 

  • Grant the wearer of this Armor the ability "Hemeoforas Blessing: Bite" 

PB per short rest you can exchange an attack with a bite. On the first successful hit per long rest, you receive the effect: Revitalized for one hour, which gives you Advantage on any attack, skill check or save per Combat.

  • The armor can now contract into a small red pearl of crystal at will. 

 

Step 4 - Set of the red shepherd Completed
 

If the wearer combines the objects “Source of the First Blood” and the sword “Sanguinius” while wearing this armor, they becomes the immortal champion of Hemeofora. Chosen and empowered with the abilities of the Lady of Blood herself, the wearer will be the defender of civilization and the red shepherd of the mortals.


As an avatar of Hemeofora, the wearer receives the following attributes

  • Immortality

Instead of Dying he returns automaticly to his hometown in case he dies.

  • Truesight

no lie shall be spoken before the godly Avatar and no threat shall be unseen in the darkness.

20 Strength
18 Dexterity
28 Constitution
20 Intelligence
18 Wisdom
30 Charisma

But with the loss of mortality, the wearer is only able to feed on blood, which must be given to them voluntarily by his sheep. 

 




 

 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Immunity: Critical Hits, Advantage: Melee Attacks, Immunity: Fire, Advantage: Ability Checks, Advantage: Spell Attacks, Advantage: Ranged Attacks, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Resistance: Acid, Stealth Disadvantage: Impose, Bonus: Armor Class, Set: Charisma Score, Set: Constitution Score, Set: Dexterity Score, Set: Intelligence Score, Set: Wisdom Score, Set: Strength Score, Aschenschlundbringer - Requires Attunement, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

Warod

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