This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (Check PHB for Artisan Tools). Whatever form the tool takes, you are proficient with it.
While holding this tool, you gain a +3 bonus to the spell attack rolls and the saving throw DCs of your artificer spells.
As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.
Fiendish Sacrifice: Once in the possession of a creature it infiltrates the mind gradually. Establishing telepathically a link that allows two way conversation. It demands sacrifices to be made. At first it's a simple blood sacrifice, a simple drop of blood (Player can choose to lose 1HP or make an attack against another creature that at least makes a 1HP damage), which must be repeated everyday by dusk. If it is once forgotten the tool demands more of a sacrifice before it can be used again. The amount to be sacrificed in future increases by a factor of 10 incrementally (so now for example 1x10=10HP before every Dusk, forget again the increase is 10HP x 10 HP= 100HP and so on ). The hit can be made with any weapon or tool in the possession of the creature who is holding the tool. The damage can be done by any means so long as at least 1HP damage is caused by the creature holding the tool.
Crafty Hands: As soon as the player has successfully hit an creature the tool gains one charge. This charge provides advantage on the next time the tool is used. Ability can be used once per long rest.
Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, artificer, Creation, Buff, Utility, Combat, Cursed, Focus
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