Weapon (mace), uncommon

A pair of hardened steel knucks with a sharp barb on each.

Designed specifically for monks. While wearing these knucks, the character cannot wield any other melee weapons. Takes a bonus action to remove them during combat due to high dexterity.

On a critical hit with these knuckles, the target creature bleeds for 1d4 damage on each of their turns until the wound is closed (takes an action to temporarily close the wound).

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Weapon Property: Finesse, Sap

MichaelS84

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